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Papers
NOTE: A paper on the new Beyond 2 system will be appearing in an upcoming book on Massively Multiplayer Games and will also be posted here. Watch this space for more details!
Developing Game Logic: Python on the PS2 and GC Python for Massively Multiplayer Virtual Worlds
This presentation describes the development of a Python-based scripting system for the Sony Playstation 2 and Nintendo GameCube project, SpongeBob Squarepants.

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This paper presents a brief overview of the Python foundation of Ultima Online 2, the next-generation massively multiplayer virtual world developed at Origin Systems, Inc.

PDF Version 36K (Recommended)
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Slide Show Presentation (HTML)

Beyond: A Portable Virtal World Simulation Framework
This paper presents a global survey of current work on a commercial system, the Beyond Simulation Framework. Research and development of world simulation control code for real-time 3D environments is described. General approach, motivations, architecture, benefits, and the lessons learned are described, as well as future direction for work in this area. The emphasis is that the dynamic scripting approach described here has merit applied to the construction of entertainment and educational virtual environments.

PDF Version 46K (Recommended)
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Slide Show Presentation (PDF) 80K