Jason Asbahr

Chief Technology Officer at Freeform Development, Inc.

More

Jason's bio

Jason is a game designer, entrepreneur, inventor, and artist. He develops immersive experiences for new media platforms. His previous collaborations include industry leading organizations such as Sony, Electronic Arts, Intermedia Outdoors, RedOctane, Warner Music, and Universal Music.

Fans love his games -- many have gotten tattoos of his game logos and one couple even had their first wedding dance via one of his games.

He designs fun interactive systems that channel cognitive surplus, “the shared, online work we do with our spare brain cycles”, into several specific areas, including individual personal improvement, group formation and collaboration, reputation systems, and social task and object trading systems.

Experience

Explore my professional history and get to know the companies I worked at and the roles and responsibilities I've been assigned.

2015 - Current

Chief Technology Officer

Freeform Development, Inc.

2013 - Current

Troublemaker

Warm.ly

2007 - 2015

CEO, Co-Founder

Monstrous Company

2002 - 2007

President

Roxor Games, Inc.

2001 - 2005

Owner

ASBAHR.COM

1998 - 2001

Senior Engineer

Origin/Electronic Arts

1994 - 1998

Principal and Co-Founder

Reactive Systems

1992 - 1995

Laserist

Houston Museum of Natural Science

1993 - 1994

Virtual Reality Engineering Lead

Cybersim Systems

Chief Technology Officer

Freeform Development, Inc.

Freeform is building a platform to reimagine how fans engage with music.

Troublemaker

Warm.ly

Warm.ly is an experiment in making life more awesome. We develop playful mindfulness companions that go wherever you go. They are unique mobile apps that use wearable technology, game mechanics, smartphone sensors, and social networking to gently encourage players to develop and grow a positive psychology and mindfulness practice.

CEO, Co-Founder

Monstrous Company

Founded Monstrous to create compelling interactive entertainment experiences on iOS, Android, and Facebook. Developed massively scalable gamification software server stack, created viral mobile and social applications in collaboration with brands like Intermedia Outdoors, Warner Music, and Universal Music. Our proprietary methods of fan acquisition, engagement, virality, and monetization turn “Likes” and tweets into revenue. Monstrous was acquired by Freeform Development, Inc.

President

Roxor Games, Inc.

Founded independent game development company and bootstrapped the business to generate revenues of $4MM. Producer of In The Groove 1 Arcade, In The Groove 2 Arcade, In The Groove PS2, and Tux Racer 1 Arcade. Executive Producer on In The Groove PC/Mac, Tux Racer 2 Arcade, Road Rebel Arcade, and Guitar Hero Arcade. Organized manufacturing in Austin, Korea, and China, established international sales relationships, designed internal customer support organization, and set overall direction for the company. Team and tech acquired by Blue Goji.

Owner

ASBAHR.COM

Founded independent game development consulting company, including work with Lithtech, Sony Playstation 2, and Nintendo Gamecube projects. Development of game mechanics and simulation technology for projects, including artificial intelligence, player control code, world engine messaging system, organizational structure, object persistence and networking code. Created and coordinated complex commands and interactions that the player encounters in game worlds when dealing with creatures, rooms, weapons and other interactive simulation elements. Developed prototype high tech toys and games.

Senior Engineer

Origin/Electronic Arts

Designed and implemented the Python simulation foundation of Origin’s next generation massively multiplayer virtual world, Ultima Online 2. Developed client-server remote method invocation, object persistence, data-driven behavior modification, and general human-scale virtual world simulation systems on both 3D client-side and server-side Also trained new team members in the use of Python language.

Principal and Co-Founder

Reactive Systems

Co-Founder of Reactive Systems, a software and multimedia design and development consulting firm emphasizing networked real-time 3D graphics, tools, and applications. Assembled dedicated teams of artists, programmers, designers and musicians to develop 3D real-time simulations for the entertainment market. Highlights include “Zoom” the first PC-bsaed Virtual Actor, a real-time 3D motion captured life size cartoon character for Compaq Computer Corporation, educational driving simulation for the Houston Museum of Medical Science, and cutting-edge development of object-oriented e-commerce systems for high profile clients such as Allied Signal and Ingram Books.

Laserist

Houston Museum of Natural Science

Performance of multimedia and educational laser shows for the Houston Museum of Natural Science, operation of the Digistar (an Evans & Sutherland three-dimensional vector graphics projection display system), and development of 3D objects and animation scripts. Analysis of show timings and coordination of audio and visual f/x.

Virtual Reality Engineering Lead

Cybersim Systems

Joined and helped coordinate the technical aspects of start up company. Development of three-dimensional immersive simulations including games and architectural walkthroughs in C and Objective C. Lead migration to object-oriented development. Responsible for design and coding of software systems, with specific focus on reusability and extensibility.

Skills

A concise list of some of the most valuable professional skills I possess. My tricks of the trade and what I can bring to the table.

Software Engineering

Game Design

Console

Game Development

Game Mechanics

Unity3D

Narrative Design

Social Games

Multiplayer

Mobile Games

Wii

Virtual Worlds

Product Development

Video Games

Start-ups

Python

Entrepreneurship

Narrative

Animation

Artificial Intelligence

Mobile Devices

Objective-C

Ninja Skills

3D

Mobile Applications

Monetization

Scalability

Android

Interactive Entertainment

Computer Games

iOS

User Interface

Casual Games

Scripting

Creative Direction

User Experience

Online Gaming

Character Animation

iPhone

iOS development

Gamification

Philosophy of Mind

Fantasy Art

Testimonials

Hear what some of my clients and colleagues have to say about me after working together on various projects throughout my career.

Jason's work on the AI scripting system on the SpongeBob game was invaluable to our project. He was a hard worker and delivered what was promised. Jason was great to work with from initial planning to the final deliverable. I wouldn't hesitate to use his services again. Plus, he's a great guy!

Andrew Locko

Senior Artist at Raw Thrills

It was a pleasure working for Jason at Roxor Games. In addition to his wealth of game development knowledge, he brings ingenuity and excitement to the games being developed. He's aslo very conscious of long term objectives and what it takes to compete successfully in the game industry.

Damion Schubert

Looking for the Next Great Opportunity

Jason is one of the freshest, most exciting thinkers in the industry. He combines ingenuity with smart business savvy to find and make the most out of opportunities.

Jay Moore

Alchemist of Fun at Spotkin, Inc.

Jason is a paradoxical blend of artist and engineer, entrepreneur and visionary. His ability to engage highly talented teams around a shared vision puts him an elite group who are able to execute on whatever they envision.

Jay Moore

Alchemist of Fun at Spotkin, Inc.

Jason is one part game maker, one part visionary entrepreneur and one part cartoon networks Adult Swim. Jason's passion for making great games is only surpassed by his zeal for living life to its fullest. Jason has a way of finding the humor and creativity in business that makes even the impossible seem doable. If you have the opportunity to collaborate with Jason you should absolutely jump at the chance.

John Cooney

Impresario

Working with Jason is inspiring. He has an insightful mind and a dedication to excellence that is unparalleled. Jason has a deep passion for making great games that is supported by his dedication to bring them to market. As an entrepreneur Jason is truly a genius and thankfully a patient teacher as well. I have been lucky to work with Jason for many years, to see him create, invent, lead and at every turn surprise me with his extraordinary intelligence at every turn. Jason cares for the people he works with, and puts their needs before his own. He values the connection with the people he works with and it is reflective in how he conducts himself. His leadership has built companies, developed projects, and delivered products to market with tight deadlines and limited budgets. I've worked for him and with him, and would highly recommend doing either if given the chance.

Contact

Get in touch with me if you would like to do business together, share an idea or just say hello.

San Francisco Bay Area

SuccessThank you, your message has been successfully sent!Close
ErrorError sending message, please try again!Close